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Raid233
IHAA Raid tracks: R235 & R233
Rules #1-3 pertain to both the HBAE Raid tracks. #4 details the R2-3-5. #5 details the R2-3-3.
1. Set-up
1.1 The track shall be straight and 150m (R235) or 90m (R233) long between the start and finish lines
1.1.1 There should be barriers on both sides of the track for its full length.
1.1.2 There should be adequate run-in / run-out space at either end of the track, as per General & Competition rules #8.4 .
1.2 The start and finish lines must be clearly marked. Where electronic timing is being used the timing gates will be located here.
1.3 The targets shall be set at the positions indicated in the diagrams and the specific rules for R235 and R233
1.3.1 They shall be set back 8m from the edge of the track for a square target (#1.4a) or 7m from the edge of the track for a round target (#1.4b)
1.3.2 Targets shall be set so that the centre is at 90cm +\- 10cm above the ground. Measurements are relative to ground level within the track, ie. the target height should be adjusted appropriately if the ground slopes between the track and the location of the target.
1.3.3 Targets shall be angled on the horizontal plane so that the target faces the position indicated on the track diagram, and inclined on the vertical plane so that the face is perpendicular to an archer mounted on an average size horse.
1.4 The target faces shall be either: a. As standard, an 80 x 80cm square target face, divided into 5 evenly spaced concentric zones, set 8m from the edge of the track. b. Alternatively, a round target face with a diameter of 80cm, divided into 5 concentric circular zones (ie. a standard WA80(FITA80) target), set 7m from the edge of the track.
1.4.1 The zones are concentric circles / squares with a diameter/width of 16cm, 32cm, 48cm, 64cm and 80cm.
2. Procedure
2.1 The IHAA Raid Style consists of 6 runs: 2 runs of double, 2 runs of angled triple and 2 runs of serial shot (standard / short-track serial shot)
2.1.1 The disciplines must be run in this prescribed order, i.e. double shot, angled triple then serial shot.
2.1.2 The archer is allowed 2 test runs in canter before a scored competition or grading, shooting is allowed on both runs. At the judge’s/organisers’ discretion warm up runs on the track at walk or trot, with no shooting, may be permitted prior to these.
2.2 All shots MUST be taken at canter or gallop.
2.2.1 The horse should be in canter or gallop between the start and finish line.
2.2.2 If there is a prolonged or tactical break in pace the rider will score 0 for that run; however if the rider immediately corrects a break in pace then the run will be scored as normal.
2.3 Arrows must be individually drawn from a quiver, belt or sash. (Rules on permitted quivers are on p6 (General & competition rules #3.5)).
2.4 Where the first target is at 30m (or more) from the start, competitors must not touch their arrows until they have passed the start line.
2.4.1 If the competitor touches the arrow before they have passed the start line, they shall score no points for the first arrow loosed at a target on that run. They may score with subsequent arrows loosed on subsequent targets on that run.
2.5 Where the first target is within 30m from the start, competitors may start with an arrow nocked. The remaining arrows must be in the quiver, belt or sash (as per #2.3).
2.6 Arrows must be shot only between the start line and finish line.
2.7 Only one arrow may be loosed at each target.
2.7.1 A competitor whose first arrow will score zero because they touched their arrows before the start line (#2.4) may still only loose as many arrows as there are targets in that run. Any arrows loosed beyond the allowed number for the run shall not count
2.7.2 If more than 1 arrows were shot at a target then the lowest scoring arrow (including arrows registering a 0 score for a miss) will be counted.
2.8 In respect of #2.4 & #2.6, the competitor shall be deemed to have crossed the start line when the rider’s body crosses the line, not when the horse does so.
2.8.1 A judge shall be positioned at the start line to determine any infractions to these rules;
2.8.2 The benefit of the doubt shall be given to the competitor. If the judge is not sure then no penalty shall be imposed.
2.9 Any arrow shot in contravention of #2.2 (breaking pace), #2.4 (touching early), #2.6 (outside the track) will score 0 points regardless of where it hits.
3. Scoring
TARGET POINTS
3.1 All targets score as follows (inner ring outwards): 5, 4, 3, 2, 1 points.
3.1.1 Arrows hitting the tiger/boar (where there is one) in the centre of the square target score 5pts, ie. the same as the zone it is within.
3.1.2 The archer is awarded the target score of all eligible arrows shot (see #2.9).
TIME BONUS
3.2 A par time is set for each track length (14s on a 90m track, 18s on a 120m track and 23s on a 150m track.)
3.2.1 The track time for each run should be recorded to 2 decimal places (if using an electronic timer, or to 1 decimal place if using a stopwatch); according to General & competition rules #10 (see p15)
3.3 Speed points are awarded for completing a run faster than the par time subject to hitting sufficient targets.
3.3.1 Speed points shall be awarded equal to 1 point per second (or part thereof) that the run is faster than the par time
3.3.2 The number of hits required to collect speed points is detailed on the specific rules for K2-3-5 and K2-3-3). If the archer does not manage the required number of hits then speed points are not awarded for that run (target points are not affected).
3.3.3 “Hits” means hits within the scoring zones of the target face. Arrows that hit the target boss but do not score points are not “hits” for the purpose of these rules. TIME PENALTY 3.4 A time penalty is incurred for exceeding the par time for the track, regardless of the number of targets hit.
3.4.1 The time penalty incurred is equal to 1 point per second (or part thereof) that the run’s time exceeds the par time
MULTI-HIT BONUS
3.5 Multi-hit bonuses can be awarded (see the specific rules for K2-3-5 and K2-3-3) with sufficient hits (hits counting as per #3.3.3)
TOTAL SCORING
3.6 The target points, the time bonus/penalty and multi-hit bonus points for each run should be added together for that run’s score
3.6.1 If the competitor fails to score any hits on the targets (as per #3.3.3), they score 0 for that run, regardless of time taken.
3.6.2 The archer can never receive fewer than 0 points for a run, even if the time penalty is larger than the target points.
3.6.3 The scores of all runs should be added together for a total score.
4. Raid 2-3-5 (DETTE PUNKT ER IRRELEVANT DA VI RIDER RAID233 OG IKKE RAID235)
5. Raid 2-3-3
[track diagram]
5.1 Double Shot set up
5.1.1 The course shall be 90m long.
5.1.2 Two targets shall be positioned as follows: 1 target at 40m along the track, angled for a forwards shot by an archer who is 30m along the track. 1 target at 50m along the track, angled for a backwards shot by an archer who is 60m along the track.
5.2 Double shot procedure
5.2.1 Competitors must not touch their arrows before passing through the start
5.2.2 The par time is 14s
5.3 Double shot scoring
5.3.1 Only 1 target hit is required to collect speed points
5.3.2 Multi-hit bonus: 2pts for hitting both targets
5.4 Angled Triple Shot set up
5.4.1 The course shall be 90m long.
5.4.2 Three targets shall be positioned as follows: 1 target at 25m along the track, angled for a forwards shot by an archer who is 15m along the track; 1 target at 45m along the track, angled for a sideways shot; 1 target at 65m along the track, angled for a backwards shot by an archer who is 75m along the track;
5.5 Angled Triple Shot procedure
5.5.1 Competitors may start with an arrow nocked. The remaining arrows must be drawn from a quiver, belt or sash as usual.
5.5.2 The par time is 14s
5.6 Angled Triple Shot scoring. In a given run:
5.6.1 Speed points shall be awarded if two or more targets are hit
5.6.2 Multi-hit bonus: 3pts for hitting all 3 targets
5.7 Short-track Serial Shot set up
5.7.1 The course shall be 90m long.
5.7.2 Three targets shall be positioned for sideways shots at distances of 15m, 45m and 75m along the track.
5.8 Short-track Serial Shot procedure
5.8.1 Competitors may start with an arrow nocked. The remaining arrows must be drawn from a quiver, belt or sash as usual.
5.8.2 The par time is 14s
5.9 Short-track Serial Shot scoring. In a given run: 5.9.1 Speed points shall be awarded if 2 or more targets are hit 4.9.2 Multi-hit bonus: 3pts for hitting all 3 targets